Why are Foundation Home Events limited to 150 players?

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David
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Re: Why are Foundation Home Events limited to 150 players?

Postby David » Thu Jun 25, 2009 12:09 pm

What about making the 7:30 game a CBI?, and maybe a Freeroll starting at 9?
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Re: Why are Foundation Home Events limited to 150 players?

Postby the dols » Sat Jun 27, 2009 5:39 pm

I think that making the opening time to 1 hour before the freerolls instead of 3 hours would make a big difference. Alot of times I have experienced that people register but then dont decide to play. They dont unregister and obviously sit out the entire tournie. If it was just 1 hour registration period, the same as away games, this would stop alot of this occurring.
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Re: Why are Foundation Home Events limited to 150 players?

Postby AJG » Sat Jun 27, 2009 6:34 pm

Garth Kay wrote:
We restricted and capped the field sizes simply because we did not want to weight the competition so heavily in favour of the online aspect.

With the field sizes capable and the points up for grabs we would prefer to see some sort of equitable balance between points available online and offline. If we did not we would see an extraordinary amount of our players vacate the venues to simply play the online aspect.

I will say this though the challenge events do not have a player cap and if the freeroll has hit it's cap there is a $2 Challenge event that has a slightly better tournament structure and over the last few days has seen an average field size of 40+.


I was going to point out also, that there are buyin games to play.
But as for equity between home and away points available, that certainly isnt the case...
a) Aaron's online AVERAGE of 147+
b) How many away events get 200 players? Even the FTT tourney I played didnt have that many...

The only people who will make up this 'DreamTeam' will be online players...

Maybe an idea would be to limit the players in the freerolls to say 75 and host more of them. Instead of 1x 200 player 8pm freeroll have 4x 75 players starting 8, 8:15, 8:30, 8:45? or all starting at 8pm... Same for the 11.30pm freeroll.

Or '1x 210 player freeroll' listed in the lobby and to which players register, that is then split into 3x 70 player games randomly assigning players to each 'subgame'... Maybe dont even cap the number of players, just split into more 'subgames' if even more people register.

Maybe even have a smaller field freeroll on every hour, from 7pm to midnight?

Or dont use the same point scheme for both home and away events. Award less points to home event freerolls?

As it stands, there is much advantage to players who sit at home and play every single freeroll event (or most of them).
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Re: Why are Foundation Home Events limited to 150 players?

Postby the dols » Sat Jun 27, 2009 11:06 pm

sorry to destroy your excellent idea, but basically your would end up with the same people registering for the same games, so even less people would get an opportunity to play.
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Re: Why are Foundation Home Events limited to 150 players?

Postby AJG » Sun Jun 28, 2009 2:05 am

That would most likely require multi-tabling, which alot of people dont like or cant do, so i dont think that would be too much of an issue...
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Re: Why are Foundation Home Events limited to 150 players?

Postby Scotty » Sun Jun 28, 2009 10:25 pm

A simple way to run multiple foundation games online on any given night, but not have players playing all of them, would be to limit registration to 1 per person.

By that, I'm thinking in terms of, say, running 3 (or more) foundation games at the standard 7:30 kick off time. All capped at 100 runners. Players can then register for 1 of the games.

Which, in essence, is exactly the same as playing live foundation games - there might be 5 venues running on a Tuesday night at 7:30pm, but you're only going to be playing one of them.

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Re: Why are Foundation Home Events limited to 150 players?

Postby krunchie » Sun Jun 28, 2009 10:31 pm

I like this idea

but we are playing to make the top five in an individual event so to qualify for the 25k semi.

would it be difficult to get in the same event for 10 weeks in a row so to try to make the top 5, seing there would be 3 events at the same time
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Re: Why are Foundation Home Events limited to 150 players?

Postby bennymacca » Sun Jun 28, 2009 10:32 pm

Scott wrote:A simple way to run multiple foundation games online on any given night, but not have players playing all of them, would be to limit registration to 1 per person.

By that, I'm thinking in terms of, say, running 3 (or more) foundation games at the standard 7:30 kick off time. All capped at 100 runners. Players can then register for 1 of the games.

Which, in essence, is exactly the same as playing live foundation games - there might be 5 venues running on a Tuesday night at 7:30pm, but you're only going to be playing one of them.


this sounds good, but how would the leaderboards work here?

edit: what krunchie said
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Re: Why are Foundation Home Events limited to 150 players?

Postby Scotty » Sun Jun 28, 2009 10:44 pm

I'm only spit-balling here, so there's bound to be leaks :)

Let's say we start from day one of a given season. There are five 888pl home foundation games that start at 7:30pm, with registration open at 6pm. Runners are capped at 150.

Each game is given a unique name, just as live venues do (obviously :P). So, let's call 'em Red, Blue, Yellow, Green and Purple. Whichever one you decide to register for - make that your "regular venue" so to speak. Just like the particular pub you play at is your regular venue.

So the next week, you simply register for the game you played (and are therefore on its leaderboard) the week before.

Having the cap at 150, accross 5 games (could be 3 or 4 games, depending on what the average playing pool would be with more spots open), should alleviate the problem of not being able to get into the "venue" you need to. If there were 3-5 online venues running, at that cap, we're looking at enough spots for 450-750 players on any given night, which would be more than ample.

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Re: Why are Foundation Home Events limited to 150 players?

Postby krunchie » Sun Jun 28, 2009 11:21 pm

Nice work mate

thats that fixed then
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